Recruited to Sandrock to be a Builder, you’ll arrive to find the town in a sad state. Finally, we’re going to self-port to the consoles so that we can make sure all the content is consistent across all platforms. Fifth, make sure the sound and voice-acting in this game are up to standard. Fourth, optimize it and make it as bug-free as possible (we learned a lot of lessons from Portia). Third, we’re going to have a dedicated single-player RPG and a special mode where friends or strangers can play together. We’re still aiming for a Miyazaki-inspired kind of world, but with a few other surprises thrown in… Second, we wanted to have the overall story arc be more satisfying, but also with more focus on each individual NPC. First, Sandrock will have a similar pathos to My Time at Portia, but offer a completely new experience with new types of gameplay. On top of that, we really wanted to include a form of multiplayer that would really meet expectations for our players, and My Time at Portia’s programming structure just didn’t support that. We required better graphics, better optimization, more story, and more satisfying gameplay systems: basically, we needed better production values across the board. But as we delved deeper into game production, we realized that in order to fully express the tale of Sandrock, we needed to start from scratch. You will find everything you enjoyed about My Time at Portia and more, and you will feel right at home in the delightful life-sim RPG that is My Time at Sandrock.When we started working on Sandrock, it was supposed to be a downloadable addition to My Time at Portia. There is an original soundtrack with dynamic in-game music that reflects where the player is and what they're doing. AND THERE'S MORE: You'll take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes. Decide on whether to boost your crafting, combat or social skills depending on your play style. SKILL UP: Level up your character with a variety of skills to aid you in your adventures. NEW COMBAT: a revamped combat system that allows the player to quickly shift between melee combat and 3rd person shooting mechanics. MORE ELABORATE STORY AND DEEPER CHARACTERS: a vastly enriched storyline, hundreds of side-quests boasting over 30 completely new characters, each getting more attention than before with their own story to discover, as well as the return of a few familiar faces for fans of the series. EXPLORE THE OPEN WORLD: You'll explore the vast deserts surrounding Sandrock, diving into ruins to find ancient relics from the Old World, facing the dangers of dungeons and their denizens, then return to your homestead with encumbering bags of treasure in tow. Key Features: CUSTOMIZE AND BUILD YOUR WORKSHOP: You'll have an intricate set of machines that all work together to produce parts of huge structures for the town that you assemble piece by piece, or head to your worktable to craft hundreds of unique items that can help out individual townspeople or be placed throughout your own homestead. It's up to you and your trusty toolset to gather resources, build machines, and fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications. You'll take a job offer in the city-state of Sandrock, assume the role of a fledgling Builder being sent to a wild and rugged townscape. It's up to My Time at Sandrock-Just like My Time at Portia, takes place in a wholesome post-apocalyptic world around 300 years after the Day of Calamity. Summary: My Time at Sandrock-Just like My Time at Portia, takes place in a wholesome post-apocalyptic world around 300 years after the Day of Calamity.
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